![]() Protagonist Clarke is a near-perfect representation of a tabula rasa. The easiest way to do that is to cut away what gave the franchise its edge and uniqueness, taking it from a killer niche experience to something more generic in nature. Publisher Electronic Arts’ investment in the Dead Space series has grown so large that Clarke and company need to find a huge audience to be successful. ![]() The same essential pieces are there, but changes were made along the way to fill that giant venue. Playing it is like seeing Metallica in 2007 at the 90,000-seat Wembley Stadium versus a 1982 show at the 1,000-seat Whisky a Go Go. ![]() Tension isn't built from the environment or atmosphere it comes instead from over-long enemy encounters that are more a test of endurance, accuracy, and wherewithal than a tool used to convey mood.ĭead Space 3 shows a series that is a victim of its own success. It’s clear the series isn't going back to its roots anytime soon. Whereas the initial game was full-on survival horror, the second game's last act traded dread for a tension built around overwhelming amounts of enemies in claustrophobic spaces.ĭead Space 3 dials it back in its opening moments, but it returns to that frenetic pace in short order. Links: Official website | Origin | Amazonĭead Space 3 represents the culmination of two story arcs: that of protagonist Isaac Clarke and that of the game series itself. Like dead flesh that comes in contact with the malevolent alien Marker artifacts, Dead Space as a franchise has transformed into a nigh-unrecognizable version of its former self.
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